Master the battlefield by leveraging powerful bonuses that can turn the tide of any battle. Each bonus offers unique abilities, allowing you to build custom strategies and outwit your opponents.
When this creature attacks, a random allied creature gains +ð attack and +ð health.
ð is drawn between 7 and 14 (accumulable)
When this creature dies, a random allied creature gains +ð attack and +ð health.
ð is drawn between 6 and 12 (accumulable)
When this creature attacks, all allied creatures gain +ð attack.
ð is drawn between 5 and 10 (accumulable)
All allied creatures regain ð health at the end of each turn.
ð is drawn between 3 and 6 (accumulable)
Opponents always prioritize attacking this creature.
All allied creatures gain +ð attack and +ð health. (the bonus disappears when the creature dies)
ð is drawn between 3 and 6 (accumulable)
This creature gains ð attack points every time it receives damage.
ð is drawn between 7 and 15
When this creature dies, all allied creatures gain +ð attack and +ð health.
ð is drawn between 3 and 6 (accumulable)
Whenever this creature takes combat damage, it has a ð % chance to dodge it completely.
ð is drawn between 30 and 50
Whenever an enemy creature dies, this creature gains +ð attack and +ð health.
ð is drawn between 2 and 5 (accumulable)
When this creature attacks, it also deals ð damage to all other enemy creatures.
ð is drawn between 2 and 4 (accumulable)
At the end of your turn, deal ð damage to a random enemy creature.
ð is drawn between 2 and 4 (accumulable)
If this creature overkills an enemy, the leftover damage is inflicted to another random enemy.
When this creature dies, it resurrects with 1 health point.
The first time this creature takes damage, it ignores it but loses Divine Shield.
If this creature deals any damage, it instantly kills the opponent.
When this creature attacks, it also inflicts damage on the enemy to the right of its target.
All allied creatures of the same race gain +ð attack and +ð health. (the bonus disappears when the creature dies)
ð is drawn between 4 and 7 (accumulable)
When this creature dies, a random allied creature of the same race gains +ð attack and +ð health.
ð is drawn between 8 and 16 (accumulable)
Whenever a creature of the same race (ally or enemy) dies, this creature gains +ð attack and +ð health.
ð is drawn between 3 and 6 (accumulable)
This creature attacks twice in a row before ending its turn.
At the end of each turn, this creature regains ð health points.
ð is drawn between 10 and 20 (accumulable)
This creature does not take damage when it attacks.
When this creature deals damage, it recovers as much health.